Oxford University Press

We the Gamers How Games Teach Ethics and Civics

Subjects: Computer games / online games: strategy guides, ICT
ISBN13: 9780190926106
Published: 15 Jul 2021

Format - Hardback
By Schrier, Karen

Usually ready in 6-10 weeks.

Regular price A$203.41
Sale price A$203.41 Regular price A$209.70

We the Gamers How Games Teach Ethics and Civics

Regular price A$203.41
Sale price A$203.41 Regular price A$209.70
Product description

Distrust. Division. Disparity. Is our world in disrepair?Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. We the Gamers explores these possibilities by examining how we connect, communicate, analyze, and discover
when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and
civic change.We the Gamers introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like Minecraft, Executive Command, Keep Talking and Nobody Explodes, Fortnite, When Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New
Horizons. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings. We the Gamers also explores
the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice.Featuring helpful tips and case studies, We the Gamers shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.

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