Video Game Policy
Taylor & Francis

Video Game Policy - Hardback

Edition: 1st Edition
Subjects: History, Humanities
ISBN13: 9781138812420
Published: 05 Mar 1942

Format - Hardback
By Steven Conway

The release of this order may delay up to 4-6 weeks due to congestion at publisher’s warehouse.

Regular price A$252.00
Sale price A$252.00 Regular price A$315.00

Video Game Policy - Hardback

Regular price A$252.00
Sale price A$252.00 Regular price A$315.00
Product description

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

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