Taylor & Francis
Understanding Macromedia Flash 8 ActionScript 2 - Paperback / softback
Edition: 1st Edition
Subjects: Art,
The arts
ISBN13: 9780240519913
Published: 17 Feb 2006
Format - Paperback / softback
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Regular price
A$47.19
Sale price
A$47.19
Regular price
A$58.99
Understanding Macromedia Flash 8 ActionScript 2 - Paperback / softback
Regular price
A$47.19
Sale price
A$47.19
Regular price
A$58.99
Product description
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Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques
Divided into four sections to take you from novice to professional results
* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts.* ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used.* Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc.* Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
Divided into four sections to take you from novice to professional results
* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts.* ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used.* Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc.* Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
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