Rhetoric of Videogames as Embodied Practice
Taylor & Francis

Rhetoric of Videogames as Embodied Practice

Edition: 1st Edition
Subjects: Reference, Communication studies
ISBN13: 9781138303270
Published: 25 Sep 2017

Format - Hardback
By Steve Holmes

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Regular price A$252.00
Sale price A$252.00 Regular price A$315.00

Rhetoric of Videogames as Embodied Practice

Regular price A$252.00
Sale price A$252.00 Regular price A$315.00
Product description

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

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