Online Gaming and Playful Organization
Taylor & Francis

Online Gaming and Playful Organization

Edition: 1st Edition
Subjects: Education, Designed / suitable for UK curricula & examinations
ISBN13: 9780415838580
Published: 17 Jun 1941

Format - Hardback
By Harald Warmelink

The release of this order may delay up to 4-6 weeks due to congestion at publisher’s warehouse.

Regular price A$252.00
Sale price A$252.00 Regular price A$315.00

Online Gaming and Playful Organization

Regular price A$252.00
Sale price A$252.00 Regular price A$315.00
Product description

Online Gaming and Playful Organizationexplores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. Based on original research, Online Gaming and Playful Organizationestablishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.

Shipping & Return

Shipping cost is based on weight. Just add products to your cart and use the Shipping Calculator to see the shipping price.

We want you to be 100% satisfied with your purchase. Items can be returned or exchanged within 30 days of delivery.