Taylor & Francis

Introduction to Game Programming using Processing - Hardback

Edition: 1st Edition
Subjects: Art, The arts: general issues
ISBN13: 9781032386225
Published: 27 Jun 2024

Format - Hardback
By Daniel Cermak-Sassenrath

The release of this order may delay up to 4-6 weeks due to congestion at publisher’s warehouse.

Regular price A$214.20
Sale price A$214.20 Regular price A$252.00

Introduction to Game Programming using Processing - Hardback

Regular price A$214.20
Sale price A$214.20 Regular price A$252.00
Product description

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge.

Using the popular programming language Processing, it describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage.

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

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