Pearson Education

Game Programming Algorithms and Techniques

Edition: 1st Edition
Subjects: ICT, Games development & programming
ISBN13: 9780133463231
Published: 19 Dec 2013

Format -
By Sanjay Madhav

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Regular price A$64.76
Sale price A$64.76 Regular price A$71.95

Game Programming Algorithms and Techniques

Regular price A$64.76
Sale price A$64.76 Regular price A$71.95
Product description
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.

Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more.

Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on.

Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame).

Preview sample pages from Game Programming Algorithms and Techniques: A Platform-Agnostic Approach >

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