Game Character Modeling and Animation with 3ds Max
Taylor & Francis

Game Character Modeling and Animation with 3ds Max

Edition: 1st Edition
Subjects: Art, The arts: general issues
ISBN13: 9781138427808
Published: 27 Jul 2017

Format - Hardback
By Yancey Clinton

The release of this order may delay up to 4-6 weeks due to congestion at publisher’s warehouse.

Regular price A$302.40
Sale price A$302.40 Regular price A$378.00

Game Character Modeling and Animation with 3ds Max

Regular price A$302.40
Sale price A$302.40 Regular price A$378.00
Product description

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

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