Artificial Intelligence for Computer Games
Taylor & Francis

Artificial Intelligence for Computer Games - Hardback

Edition: 1st Edition
Subjects: Art, The arts: general issues
ISBN13: 9781568812083
Published: 29 Jul 2004

Format - Hardback
By John David Funge

The release of this order may delay up to 4-6 weeks due to congestion at publisher’s warehouse.

Regular price A$106.40
Sale price A$106.40 Regular price A$133.00

Artificial Intelligence for Computer Games - Hardback

Regular price A$106.40
Sale price A$106.40 Regular price A$133.00
Product description

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

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