3D Engine Design for Virtual Globes
Taylor & Francis

3D Engine Design for Virtual Globes - Hardback

Edition: 1st Edition
Subjects: Art, The arts: general issues
ISBN13: 9781568817118
Published: 24 Jun 2011

Format - Hardback
By Patrick Cozzi

The release of this order may delay up to 4-6 weeks due to congestion at publisher’s warehouse.

Regular price A$176.80
Sale price A$176.80 Regular price A$221.00

3D Engine Design for Virtual Globes - Hardback

Regular price A$176.80
Sale price A$176.80 Regular price A$221.00
Product description

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design
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