{"product_id":"pc-graphics-handbook","title":"PC Graphics Handbook","description":"\u003cp\u003eThe PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. \u003cbr\u003e\u003cbr\u003eDiscussions address:\u003c\/p\u003e\u003cli\u003e2D and 3D graphics programming for Windows and DOS\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eDevice-independent graphics\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eMathematics for computer graphics\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eGraphics algorithms and procedural operations\u003cbr\u003e \u003c\/li\u003e\u003cli\u003ePC video systems architecture, including its history and development\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eHigh-end graphics systems and coprocessors\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eArtificial life\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eVirtual reality\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eAnimation techniques for simulations and video games\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eVGA, SuperVGA, and VESA\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eDevice drivers\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eGraphics and animation primitives\u003cbr\u003e\u003cbr\u003e The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.\u003c\/li\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":45589867593966,"sku":"9780849316784","price":344.8,"currency_code":"AUD","in_stock":true}],"url":"https:\/\/bookland.com.au\/products\/pc-graphics-handbook","provider":"Book Land AU","version":"1.0","type":"link"}