{"product_id":"opengl-superbible","title":"OpenGL Superbible","description":"\u003cstrong\u003e\u003cem\u003eOpenGL SuperBible\u003c\/em\u003e\u003c\/strong\u003e, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile. \u003cbr\u003e \u003cbr\u003e The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. \u003cbr\u003e \u003cbr\u003e This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. \u003cbr\u003e \u003cbr\u003e Coverage includes \u003cul\u003e  \u003cli\u003eA practical introduction to real-time 3D graphics, including foundational math \u003c\/li\u003e  \u003cli\u003eCore techniques for rendering, transformations, and texturing \u003c\/li\u003e  \u003cli\u003eShaders and the OpenGL Shading Language (GLSL) in depth \u003c\/li\u003e  \u003cli\u003eVertex processing, drawing commands, primitives, fragments, and framebuffers \u003c\/li\u003e  \u003cli\u003eCompute shaders: harnessing graphics cards for more than graphics \u003c\/li\u003e  \u003cli\u003ePipeline monitoring and control \u003c\/li\u003e  \u003cli\u003eManaging, loading, and arbitrating access to data \u003c\/li\u003e  \u003cli\u003eBuilding larger applications and deploying them across platforms \u003c\/li\u003e  \u003cli\u003eAdvanced rendering: light simulation, artistic and non-photorealistic effects, and more \u003c\/li\u003e  \u003cli\u003eReducing CPU overhead and analysing GPU behaviour \u003c\/li\u003e  \u003cli\u003eSupercharging performance with persistent maps, bindless textures, and fine-grained synchronisation \u003c\/li\u003e  \u003cli\u003ePreventing and debugging errors \u003c\/li\u003e  \u003cli\u003eNew applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP \u003c\/li\u003e \u003c\/ul\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":46286491484398,"sku":"9780672337475","price":66.31,"currency_code":"AUD","in_stock":true}],"url":"https:\/\/bookland.com.au\/products\/opengl-superbible","provider":"Book Land AU","version":"1.0","type":"link"}