{"product_id":"opengl-es-3-0-programming-guide","title":"OpenGL ES 3.0 Programming Guide","description":"In the \u003cstrong\u003e\u003cem\u003eOpenGL ES™ 3.0 Programming Guide\u003c\/em\u003e\u003c\/strong\u003e, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. \u003cbr\u003e\n \u003cbr\u003e\n Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimising performance, maximising efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. \u003cbr\u003e\n \u003cbr\u003e\n All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. \u003cul\u003e \u003cli\u003eEGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces \u003c\/li\u003e\n \u003cli\u003eShaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries \u003c\/li\u003e\n \u003cli\u003eOpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I\/O variables, precision qualifiers, and invariance \u003c\/li\u003e\n \u003cli\u003eGeometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives \u003c\/li\u003e\n \u003cli\u003e2D\/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping \u003c\/li\u003e\n \u003cli\u003eFragment shaders: multitexturing, fog, alpha test, and user clip planes \u003c\/li\u003e\n \u003cli\u003eFragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering \u003c\/li\u003e\n \u003cli\u003eFramebuffer objects: rendering to offscreen surfaces for advanced effects \u003c\/li\u003e\n \u003cli\u003eAdvanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing \u003c\/li\u003e\n \u003cli\u003eSync objects and fences: synchronizing within host application and GPU execution \u003c\/li\u003e\n \u003c\/ul\u003e \u003cp\u003e\u003cstrong\u003eThe full text downloaded to your computer\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eWith eBooks you can:\u003c\/p\u003e \u003cul\u003e \u003cli\u003esearch for key concepts, words and phrases \u003c\/li\u003e\n \u003cli\u003emake highlights and notes as you study \u003c\/li\u003e\n \u003cli\u003eshare your notes with friends \u003c\/li\u003e\n \u003c\/ul\u003e \u003cp\u003e\u003cstrong\u003eeBooks \u003c\/strong\u003eare downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. \u003c\/p\u003e \u003cp\u003eUpon purchase, you'll gain instant access to this eBook.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eTime limit\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe \u003cstrong\u003eeBooks\u003c\/strong\u003e products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.\u003c\/p\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":46286714896622,"sku":"9780133440126","price":54.96,"currency_code":"AUD","in_stock":true}],"url":"https:\/\/bookland.com.au\/products\/opengl-es-3-0-programming-guide","provider":"Book Land AU","version":"1.0","type":"link"}