{"product_id":"multiplayer-game-programming","title":"Multiplayer Game Programming","description":"Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. \u003cbr\u003e \u003cbr\u003e First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organising the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. \u003cbr\u003e \u003cbr\u003e This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. \u003cbr\u003e \u003cbr\u003e Coverage includes \u003cul\u003e  \u003cli\u003eHow games have evolved to meet the challenges of networked environments \u003c\/li\u003e  \u003cli\u003eUsing Internet communication protocols and standards in game development \u003c\/li\u003e  \u003cli\u003eWorking with Berkeley Socket, the most widely used networking construct in multiplayer gaming \u003c\/li\u003e  \u003cli\u003eFormatting game data for efficient Internet transmission \u003c\/li\u003e  \u003cli\u003eSynchronising states so all players share the same world \u003c\/li\u003e  \u003cli\u003eOrganising networking topologies for large-scale games \u003c\/li\u003e  \u003cli\u003eOvercoming latency and jitter problems that cause delays or lost data \u003c\/li\u003e  \u003cli\u003eScaling games without compromising performance \u003c\/li\u003e  \u003cli\u003eCombating security vulnerabilities and software cheats \u003c\/li\u003e  \u003cli\u003eLeveraging the networking functionality of the popular Unreal 4 and Unity game engines \u003c\/li\u003e  \u003cli\u003eIntegrating gamer services such as matchmaking, achievements, and leaderboards \u003c\/li\u003e  \u003cli\u003eRunning game servers in the cloud \u003c\/li\u003e \u003c\/ul\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":46286483063022,"sku":"9780134034300","price":66.31,"currency_code":"AUD","in_stock":true}],"url":"https:\/\/bookland.com.au\/products\/multiplayer-game-programming","provider":"Book Land AU","version":"1.0","type":"link"}