{"product_id":"learning-ios-game-programming","title":"Learning iOS Game Programming","description":"\u003cp\u003eSince the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone\/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and \u003ci\u003eLearning iOS Game Programming\u003c\/i\u003e is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eIn \u003ci\u003eLearning iOS Game Programming\u003c\/i\u003e, you’ll learn how to build a 2D tile map game, \u003ci\u003eSir Lamorak’s Quest: The Spell of Release\u003c\/i\u003e (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. \u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eDownload the free version of \u003ci\u003eSir Lamorak’s Quest\u003c\/i\u003e from the App Store today, while you learn how to build the game in this book.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eCoverage includes \u003c\/p\u003e \u003cul\u003e \u003cli\u003ePlanning high-level game design, components, and difficulty levels\u003c\/li\u003e\n \u003cli\u003eUsing game loops to make sure the right events happen at the right time\u003c\/li\u003e\n \u003cli\u003eRendering images, creating sprite sheets, and building basic animations\u003c\/li\u003e\n \u003cli\u003eUsing tile maps to build large game worlds from small reusable images\u003c\/li\u003e\n \u003cli\u003eCreating fire, explosions, smoke, sparks, and other organic effects\u003c\/li\u003e\n \u003cli\u003eDelivering great sound via OpenAL and the iPhone’s media player\u003c\/li\u003e\n \u003cli\u003eProviding game control via iPhone’s touch and accelerometer features\u003c\/li\u003e\n \u003cli\u003eCrafting an effective, intuitive game interface\u003c\/li\u003e\n \u003cli\u003eBuilding game objects and entities and making them work properly\u003c\/li\u003e\n \u003cli\u003eDetecting collisions and ensuring the right response to them\u003c\/li\u003e\n \u003cli\u003ePolishing, testing, debugging, and performance-tuning your game\u003c\/li\u003e\n \u003c\/ul\u003e \u003cp\u003e\u003ci\u003eLearning iOS Game Programming\u003c\/i\u003e focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!\u003c\/p\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":46286829256942,"sku":"9780321699527","price":45.79,"currency_code":"AUD","in_stock":true}],"url":"https:\/\/bookland.com.au\/products\/learning-ios-game-programming","provider":"Book Land AU","version":"1.0","type":"link"}