{"product_id":"introduction-to-game-systems-design","title":"Introduction to Game Systems Design","description":"\u003cdiv\u003e  As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact.  \u003ci\u003e\u003cb\u003eIntroduction to Game Systems Design\u003c\/b\u003e\u003c\/i\u003e is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: \u003c\/div\u003e \u003cdiv\u003e  \u003cbr\u003e \u003c\/div\u003e \u003cdiv\u003e  \u003cul\u003e   \u003cli\u003eExploring the essentials of game design and its emerging subdisciplines\u003c\/li\u003e   \u003cli\u003eAsking the essential questions at the heart of all design\u003c\/li\u003e   \u003cli\u003eGetting started with modern game system design tools, including the spreadsheets most professionals now use\u003c\/li\u003e   \u003cli\u003eCreating systems and data from a blank page\u003c\/li\u003e   \u003cli\u003ePopulating and quantifying a world of data into a game\u003c\/li\u003e   \u003cli\u003eTuning and balancing game systems\u003c\/li\u003e   \u003cli\u003eTesting game systems and data\u003c\/li\u003e   \u003cli\u003eLeveraging communication, psychology, and rewards within your games\u003c\/li\u003e   \u003cli\u003eBalancing game probability within systems\u003c\/li\u003e  \u003c\/ul\u003e \u003c\/div\u003e \u003cdiv\u003e  \u003cbr\u003e \u003c\/div\u003e \u003cdiv\u003e  Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or  \u003ci\u003eanyone\u003c\/i\u003e who wants to really understand modern games, this guide will help you get where you want to go. \u003c\/div\u003e \u003cdiv\u003e    \u003c\/div\u003e \u003cdiv\u003e  \u003cbr\u003e \u003c\/div\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":45998711439598,"sku":"9780137440849","price":55.83,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0630\/9612\/7726\/files\/A103000247693_Lrg.jpg?v=1733539654","url":"https:\/\/bookland.com.au\/products\/introduction-to-game-systems-design","provider":"Book Land AU","version":"1.0","type":"link"}