{"product_id":"gpu-pro-hardback","title":"GPU Pro - Hardback","description":"\u003cp\u003eThis book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.\u003c\/p\u003e\u003cp\u003eExample programs and source code can be downloaded from the book's CRC Press web page. \u003c\/p\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":45599612961006,"sku":"9781568814728","price":218.4,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0630\/9612\/7726\/files\/9781568814728.jpg?v=1721454239","url":"https:\/\/bookland.com.au\/products\/gpu-pro-hardback","provider":"Book Land AU","version":"1.0","type":"link"}