{"product_id":"game-programming-algorithms-and-techniques","title":"Game Programming Algorithms and Techniques","description":"\u003cstrong\u003e\u003cem\u003eGame Programming Algorithms and Techniques\u003c\/em\u003e\u003c\/strong\u003e is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. \u003cbr\u003e\n \u003cbr\u003e\nSanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. \u003cbr\u003e\n \u003cbr\u003e\nEach concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. \u003cbr\u003e\n \u003cbr\u003e\nMadhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC\/Mac\/Linux tower defense game (written in C# using XNA\/ MonoGame).  \u003cp\u003ePreview sample pages from \u003ca href=\"https:\/\/www.pearson.com\/en-au\/media\/1205534\/GameAlgorithm9780321940155.pdf\"\u003e\u003cem\u003eGame Programming Algorithms and Techniques: A Platform-Agnostic Approach\u003c\/em\u003e \u0026gt;\u003c\/a\u003e\u003c\/p\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":46286519959790,"sku":"9780133463231","price":64.76,"currency_code":"AUD","in_stock":true}],"url":"https:\/\/bookland.com.au\/products\/game-programming-algorithms-and-techniques","provider":"Book Land AU","version":"1.0","type":"link"}