{"product_id":"digital-games-as-history","title":"Digital Games as History","description":"\u003cp\u003eThis book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.\u003c\/p\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":45542054461678,"sku":"9781138597822","price":72.79,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0630\/9612\/7726\/files\/9781138597822.jpg?v=1720118561","url":"https:\/\/bookland.com.au\/products\/digital-games-as-history","provider":"Book Land AU","version":"1.0","type":"link"}