{"product_id":"cross-platform-development-in-c","title":"Cross-Platform Development in C++","description":"\u003cp\u003e\u003cb\u003e\u003ci\u003e\u003cb\u003eCross-Platform Development in C++ \u003c\/b\u003e\u003c\/i\u003e\u003c\/b\u003eis the definitive guide to developing portable C\/C++ application code that will run natively on Windows, Macintosh, and Linux\/Unix platforms without compromising functionality, usability, or quality. \u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eLong-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches. \u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eThis book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C\/C++ software, or planning software that may someday require cross-platform support.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cb\u003e \u003c\/b\u003e\u003cp\u003eBuild Cross-Platform Applications without Compromise\u003c\/p\u003e  \u003cp\u003e\u003cb\u003e\u003c\/b\u003e \u003c\/p\u003e \u003cp\u003eThroughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn from. Coverage includes  \u003c\/p\u003e \u003cul\u003e \u003cli\u003ePolicies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux \u003c\/li\u003e\n \u003cli\u003eDelivering functionality and interfaces that are consistent on all platforms \u003c\/li\u003e\n \u003cli\u003eUnderstanding key similarities and differences among leading platform-specific GUI APIs, including Win32\/.NET, Cocoa, and Gtk+\u003c\/li\u003e\n \u003cli\u003eDetermining when and when not to use native IDEs and how to limit their impact on portability\u003c\/li\u003e\n \u003cli\u003eLeveraging standards-based APIs, including POSIX and STL\u003c\/li\u003e\n \u003cli\u003eAvoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++\u003c\/li\u003e\n \u003cli\u003eUtilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR)\u003c\/li\u003e\n \u003cli\u003eEstablishing an effective cross-platform bug reporting and tracking system\u003c\/li\u003e\n \u003cli\u003eCreating builds for multiple platforms and detecting build failures across platforms when they occur\u003c\/li\u003e\n \u003cli\u003eUnderstanding the native runtime environment and its impact on installation\u003c\/li\u003e\n \u003cli\u003eUtilizing wxWidgets to create multi-platform GUI applications from a single code base\u003c\/li\u003e\n \u003cli\u003eThoroughly testing application portability\u003c\/li\u003e\n \u003cli\u003eUnderstanding cross-platform GUI toolkit design with Trixul\u003c\/li\u003e\n \u003c\/ul\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":46286671282414,"sku":"9780132702188","price":45.79,"currency_code":"AUD","in_stock":true}],"url":"https:\/\/bookland.com.au\/products\/cross-platform-development-in-c","provider":"Book Land AU","version":"1.0","type":"link"}